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ONE MORE MOVE
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Devlog
A reason to play it again
July 15, 2026
by
GhassenJ
#updates
I've been treating ONE MORE MOVE as a single puzzle: learn the rules and chase a high score. That works once. But once you've internalized the board, a run stops surprising you, and there wasn't much...
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Two deaths that were the game's fault
July 11, 2026
by
GhassenJ
#bug-fixes, #update
Every devlog I've written ends the same way: if you die and can't tell why, tell me, because that is the bug I care about most. This update is me finding two of those myself, and they turned out to be...
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One move, including the shove
July 11, 2026
by
GhassenJ
#update, #bug-fixes
Short update, but it fixes something that quietly bothered me from the start. The rule I was breaking The whole pitch of this game is one action per turn. One move, and the board responds. Except that...
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The game was about avoiding things. Now it's about kills.
July 06, 2026
by
GhassenJ
This is the biggest change I've made to ONE MORE MOVE, and it came out of an uncomfortable realization: the game I built and the game people actually enjoyed were not quite the same one. What was wron...
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Now playable on phone and tablet (and a reworked sentinel)
July 05, 2026
by
GhassenJ
#Updates
I shipped the first real update to ONE MORE MOVE. Three things changed, and one of them was overdue. It runs on phones and tablets now The original build was keyboard only. Move with the arrows or WAS...
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Designing a game with only one move
July 04, 2026
by
GhassenJ
Designing a game with only one move I gave myself one rule for ONE MORE MOVE : you get a single action per turn. Move one tile, wait, or shove one enemy. That's the whole verb set. I wanted to see how...
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