
ONE MORE MOVE
You get one move.
The board responds.
Everything is visible, including how you'll die.
ONE MORE MOVE is a small turn-based puzzle on a 5x5 grid. You get one action per turn, and everything the board is about to do is shown before you commit. Nothing is random, so a death is always something you could have read coming. The twist is that surviving is not the goal. Setting up kills is.
How it plays
Each turn you move a tile, wait, or shove an adjacent enemy. Any enemy you can shove is quietly ringed, so you can see your options without being told. Enemies telegraph their next step, lethal tiles light up, and slower threats warn you a turn ahead. You turn all of that against them: shove a chaser onto a cracked floor tile so it collapses underneath, or line one up in a sentinel's beam so the shot takes it out instead of you. Standing still is not a way out either, since holding one tile too long lets the floor decay under you. Your score is the turns you survive plus every enemy you destroy, so the aggressive, clever play is also the high-scoring one.
What's in it
Several enemy types that each preview their intent, plus hazards that reshape the board as you play. Even new arrivals are announced a turn early, so nothing ever drops onto you without warning. The pressure keeps growing, so running forever stops being an option and hunting becomes the way to stay ahead. You pick all of it up by playing instead of working through a manual.
Modifiers
Once you know the game, you can switch on a modifier to remix a run. Make every tile crack under your feet, hide the board's preview every few turns, flood it with mirrors, take away your shove, or remove the one free hit the beam gives you. Harder modifiers score higher, and each keeps its own separate best, so your clean run stays the true measure. None of them add luck. They bend a rule without breaking the promise that everything is still readable.
Plays on desktop, tablet, and phone
Runs right in the browser. On desktop you use the keyboard, on a touchscreen you just tap.
Controls
Keyboard: arrow keys, WASD, or ZQSD to move, Space to wait, and step into an adjacent enemy to shove it.
Touch: swipe or tap a tile to move, tap yourself to wait, and swipe or tap into an adjacent enemy to shove it.
Status
An early public prototype that I'm updating often. Feedback is welcome, especially any death where you couldn't tell why you died.
| Updated | 16 hours ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | GhassenJ |
| Genre | Strategy, Puzzle |
| Tags | Experimental, Minimalist, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Content | No generative AI was used |
Development log
- A reason to play it again2 days ago
- Two deaths that were the game's fault6 days ago
- One move, including the shove6 days ago
- The game was about avoiding things. Now it's about kills.11 days ago
- Now playable on phone and tablet (and a reworked sentinel)12 days ago
- Designing a game with only one move14 days ago






Comments
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Nice clean concept. Very addictive.
Thanks, glad it clicked. If you thought of anything mid-run, a mechanic you wanted or a bit that felt off, throw it at me. Still early and I'm building on it.
I'll give it a few more plays. You're definitely on to something.